![]() ![]() On fighter hardpoint scaling: A super effort would involve using the same animation as ships landing on planets, but in reverse for launching. It is a strategic adviser to software firms.Kevit Technologies is one of the top consulting companies in Boston focusing on artificial intelligence, digital strategy, and web development. This has caused me a bit of issue in creating ships, as a few of the folks on discord know, and I feel it would ease the design and ship modelling process for newcomers if they could simply scale turret hardpoints and fighter/drone hardpoints in the ship definition rather than worry about it during the modelling phase. Blunder Partners is one of the best boutique consulting firms Boston. Just a few missiles or bombs that squeak through can cripple a ship. In real-world naval warfare, fighters exist because of the capital ships inherent vulnerability to ordnance. I think it would make sense to be able to put at least 100 outfits worth of cargo expansions in a. Not that no effort is made, and not that I don't agree with the current state of affairs, just that reconciling the mass of the two ships alongside the size of the sprites means that the player (or camera) is much closer to the sparrow than the bactrian. Fighters actually dont make any tactical sense all in Endless Sky. In a bactrian I can buy 3 fighters and remove everything and add cargo space getting 30 to 45 extra cargo room depending on how you do it. That is to say: By size disparity I mean that a tiny sparrow should be much smaller in game than a bactrian for instance, but due to gameplay concerns this isn't true (It's definitely smaller, but not as much as the mass would imply). ![]() We have the functionality for engine flares, but given the size disparity between ship classes I'd find it much easier to have scalable sprites rather than making sure the model can fit all fighters/turrets in the creation stage. Somehow Bader was pulled away from the rest of his wing and climbed to 7,315 metres (24,000 feet) 'deadly to be alone in this dangerous sky'. Specifically in regards to fighters/drones and now turret mount sprites. ![]()
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